The problem is, I don’t don’t happen to own one of these supported systems. The above iPhone animation rendered in 2 hours, 15 minutes on a machine with a $2,000 NVIDIA Tesla C2075 GPU. And indeed, on a supported system, After Effects CS6 can ray-trace pretty darn fast. Adobe decided to accelerate their new renderer using the NVIDIA CUDA technology, where the massive parallel processing capability of a GPU is turned to general computing tasks. The results can look amazing.īut ray-tracing can be computationally expensive. It supports motion blur, depth-of-field, diffused reflections, and soft shadows, all in 32-bit floating point color. The After Effects 3D renderer is a powerful and feature-rich ray tracer. So I’m happy to see true 3D geometry finally spinning in my AE viewport. But now it’s hard to imagine compositing without a 3D environment, and After Effects has been lapped several times by its competition in 3D features. At the time, adding 3D layers to a dedicated compositor was a somewhat controversial move. AE was way ahead of most of its competition (except flame, of course) in bringing 3D capabilities to a compositing environment. The ray-traced 3D renderer is the first major update to AE’s 3D capabilities since they were first introduced in 2001–2002. Global Performance Cache (sexier than it sounds)Įach of these features is worth its own post, so I’ll just pick one to start. The new version includes some exciting new features: While I was busy making Canadian Lysol commercial history, Adobe released Creative Suite 6, including a major update for my favorite creative software of all time, After Effects.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |